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Based on the Previous Adventure game, this time around, I implemented a new mechanic called time dilation, where the player, at the press of a button, can slow down the speed of all spinning/rotating objects in the world.

Untitled Adventure Game 2 Postmortem - Level Design

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Adventure Project II

Phase: Alpha - Level Start

How I started this project was creating the layout of the three different areas the player will find themselves in. Since my level start is a junkyard/scrapyard, the first level will be outside. Here you will find wind turbines, cranes, and an entrance to the abandoned scrapyard.

Adventure Project II

Phase: Alpha - Level Start

When the player enters the scrapyard, they will come across the main mechanic. This section of the level is to introduce the mechanic to the player so the they know what they will be getting into later in the level. This spinning gate is placed right in front view of the wind turbines so the player can see that the main mechanic effects both the gate and any other spinning/rotating objects in the level. 

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Adventure Project II

Phase: Alpha - Focal Point

For the focal point, along with the rest of the level, I decided to have the player "enter" through the lab's "exit". The entire map was made to have the player travel through the level from the back to the front. This is why when the player enters the lab, the desk is facing toward the the gate in front of it and not the door the player initially came through. Here, the player can also see what is upstairs due to the glass floor. There is also rooms on this first floor for the player to explore.

Adventure Project II

Phase: Alpha - Focal Point

When the player goes upstairs, they will notice some knock over shelves. This is to add to the narrative part of the level. Since the scientist had to abandoned all operations here at the lab, they must of left in a hurry. Here, the player will encounter more spinning/rotating objects and will have to go into these different rooms to find pressure plates to open the lab's gate entrance. 

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Adventure Project II

Phase: Alpha - Level End

For the level end, I decided to go with a bridge. Since the level is from front to back, I thought a bridge would be the best choice for how the lab workers made their way to the lab in this secluded area. Since the lab is set to be destroyed in this level's story, the workers destroyed the bridge which is why some parts of the bridge are elevated. If the player turns around at the start of this bridge, they will see the lab's gate entrance, suggestion they just exited through the entrance.

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Adventure Project II

Phase: Alpha - Level End

After the bridge section, the player will be greeted with a parking lot. This parking lot has abandoned vehicles, the lot itself is vacant of human life. In the middle is a fountain statue with a rotating object on top of it. As the player comes up the gated off section of the level, they will see a horde of trees  followed by lots of Cranes in front of those trees to simulate an impending construction. 

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