
Setting up
When starting on this project, out scope was out of hand. With time, effort, and lots of conversation, we were able to reduce the scope of this project down to where we would be able to finish this game on time.

01
Core Concept Diagram
This is a diagram of what our core concepts are for our project. This helped us decided what are Game Design Pillars are and stick to a specific way of tackling the game's development.
02
Game Reference
One of our main game references for creating this project is Path of Exile. We used this game for its inventory system, camera position, and playstyle.


03
Alpha Stage
This is a picture of what our looked like when we first got some mechanics and UI setup. This space became an area where we could test out some features, gameplay mechanics, and AI. Later on we moved the player character to a different level entirly once we were ready to tackle the level design!
04
Refuge - Flowchart
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