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Game Industry Experience 

DinoByte Softworks LLC (Internship)

- Level Designer (Feb. 2024 - Present)
Screenshot 2024-02-11 104542.png
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As a Level Designer for DinoByte Softworks, I create block mesh environments that outline/reflect the final look and feel of a level. I handle the organization of assets, textures, meshes, and 3D models that are needed for various level settings. I create my own static meshes to further explain the agenda of my block mesh environments to programmers, artists, and 3D modelers. I communicate with various departments to ensure that all aspects of the Level Design meet the desired outcome for the game itself.

- Assistant Unreal Gameplay Programmer (Blueprints) (Feb. 2024 - Present)

Before becoming a Level Designer, I was initially hired onto the DinoByte Team as an Unreal Gameplay Programmer. I now am the Assistant to the person who now holds this role. As an assistant for our main Unreal Gameplay Programmer, I help with the creation of game mechanics and features in Unreal Engine's Blueprints. Giving my thoughts/feedback on mechanics, helping debug code and play testing any mechanics/features they come up with.

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